![]() ![]() Upon completion, each dungeon grants the player an aspect each aspect is unique to the dungeon it is found in. After completing the game's main quest, players will gain access to "Nightmare Dungeons." These are remixed versions of dungeons, filled with stronger monsters, new objectives, and other afflictions. Some strongholds become dungeons after being cleared out the first time. ![]() Completing a dungeon grants the player renown. Some "mini dungeons" exist that are only one room. However, the majority of dungeons are self-contained in terms of plot. Some dungeons are tied to the game's main storyline, others to side quests. Over 150 dungeons will feature in the game. Their aesthetics reflect the zone they're found in (sand-filled dungeons in Kehjistan for instance). Dungeons are designed to feel congruent with the world, that these are structures that exist for a reason. These are scenes that allow the developers to connect two different tile-sets together in the same dungeon, while keeping it randomized. New features have been implemented, such as seamless floor transitions, as well as transition scenes. Dungeons remain randomized, similar to previous titles. ![]()
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